Virtual Worlds and Edutainment
The presentation will detail the deployment of virtual reality in higher education and illustrates how the principles of andragogy, or adult learning theory, are closely aligned with the practice. This presentation appropriates the definition of virtual reality (VR) as a technology that provides participants with "a head-mounted display that allows them to see a digital world, matching the video image to the movement of the guest's head" (Younger, 2016:532), and the utility of andragogy as the art and science of adult learning (Kearsley, 2010).
I contend that designing and delivering virtual reality learning experiences founded in adult learning theory not only appeals to the adult learner, but ensures active participation in the learning process and the motivation for learners to imbibe information, rather than just simply memorise.
By the end of this presentation, you will gain:
- guidance to produce an educational virtual reality learning experience;
- insight into the application of a virtual reality learning experience in initial teacher education; and
- motivation to bring edutainment to digital natives.
About the speaker
Christopher Klopper is currently Deputy Dean Learning and Teaching for the Arts, Education and Law Group, Griffith University Queensland Australia. He is a multi-award winning university teacher. In 2011 he received the Arts, Education and Law Group Learning and Teaching Citation: For sustained passion, purpose, energy and enthusiasm for learning and teaching of Arts Education courses. In 2012 he was recipient of a Griffith University Excellence in Teaching Award in the priority area of leadership. His grant and publication record profiles both sole and co-authored research in the fields of global practices of learning and teaching in Higher Education; exploitation of digital technologies to enhance learning; and creative arts education models, approaches and professional practice.
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