Analyses theories of management and applies these to the dynamic business of gaming venue operations. A facilitator approach is adopted that promotes student understanding of strategic management principles, the value of planning and the importance of accountability and governance in the gaming industry.
Topic 1. Strategic planning
Topic 2. Governance
Topic 3. Management strategy
Topic 4. Employee satisfaction
Topic 5. Customer satisfaction
Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.
Learning outcomes and graduate attributes
|On completion of this unit, students should be able to:||GA1||GA2||GA3||GA4||GA5||GA6||GA7|
|1||apply the key elements of the strategic planning process to a gaming scenario||Intellectual rigour|
|2||communicate effectively with relevant stakeholders||Communication and social skills|
|3||model the relationship between strategic management, employee satisfaction and consumer behaviour.||Knowledge of a discipline|
- No prescribed texts.
Teaching and assessment
|Structured online learning 1 hours (12 weeks)|
Commonwealth Supported courses
For information regarding Student Contribution Amounts please visit the Student Contribution Amounts.
Commencing 2016 Commonwealth Supported only. Student contribution band: 3
Please check the international course and fee list to determine the relevant fees.