Develops students’ understanding of individual’s use of personal mobile computing devices within an enterprise and how such devices may be used to engineer optimal efficiencies and effectiveness of enterprise processes. Students will examine technologies, interfaces, infrastructure and strategies for the deployment of systems that enable the use of personal computing devices in an enterprise both internally for employee activities and externally with the client base.
Topic 1: Mobile technologies in an enterprise: types and applications; infrastructure for use and business strategy.
Topic 2: Evolving human-computer interfaces
Topic 3: Strategic approach and framework for integrating individuals’ mobile technologies in an enterprise
Topic 4: Evolving opportunities for client liaison based around mobile devices and social networking
Topic 5: individuals’ mobile technologies in an enterprise: developing and implementing projects; security, ethical and societal issues.
Topic 6: Issues arising from current trends and future directions.
Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.
Learning outcomes and graduate attributes
|On completion of this unit, students should be able to:||GA1||GA2||GA3||GA4||GA5||GA6||GA7|
|1||identify and describe emerging technologies associated with mobile devices and their user interface||Lifelong learning||Cultural competence|
|2||plan, develop, implement and evaluate utilisation of individuals’ computing devices from a managerial perspective to improve the efficiency and effectiveness of information management performance and decision making of an enterprise||Creativity||Lifelong learning|
|3||identify expanding opportunities for advertising, marketing and promotion of an enterprise through the use of social net-working and mobile devices||Creativity||Lifelong learning||Cultural competence|
|4||describe legal, social, ethical, cultural, human, and security implications in using individuals’ computing devices in an enterprise||Ethical practice||Lifelong learning|
|5||discuss trends, developments and critical issues in using individuals’ computing devices||Lifelong learning|
Teaching and assessment
Commonwealth Supported courses
For information regarding Student Contribution Amounts please visit the Student Contribution Amounts.
Commencing 2016 Commonwealth Supported only. Student contribution band: 2
Please check the international course and fee list to determine the relevant fees.