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LocationDomesticInternational
Online

Unit description

Develops students' knowledge of the theory and practice of digital multimedia communication and production. Students apply previously learned skills in digital media by integrating text, still images, audio, video and animation, to the planning and development of a basic online animated production.

Unit content

Animation introduction, theory and techniques overview
Ideas generation & story development
Visual style & character design
The animation production process
Sound Design
The origins of animation
21st-century animation
Projection Mapping
Interactive, Non-linear and Experimental animation

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: Intellectual rigour, GA2: Creativity, GA3: Ethical practice, GA4: Knowledge of a discipline, GA5: Lifelong learning, GA6: Communication and social skills, GA7: Cultural competence
On completion of this unit, students should be able to:GA1GA2GA3GA4GA5GA6GA7
1describe and critically analyse theoretical and practical issues involved in multimedia communication and productionCreativity
2demonstrate skills in software packages required for producing a multimedia productCreativityKnowledge of a discipline
3understand and demonstrate concepts of developing and constructing time-based media projectsCreativityKnowledge of a disciplineLifelong learning
4develop a capacity for self-learning and research in the production of a multimedia projectLifelong learning
5demonstrate skills in project management of a multimedia project.CreativityKnowledge of a disciplineLifelong learning

On completion of this unit, students should be able to:

  1. describe and critically analyse theoretical and practical issues involved in multimedia communication and production
    • GA2: Creativity
  2. demonstrate skills in software packages required for producing a multimedia product
    • GA2: Creativity
    • GA4: Knowledge of a discipline
  3. understand and demonstrate concepts of developing and constructing time-based media projects
    • GA2: Creativity
    • GA4: Knowledge of a discipline
    • GA5: Lifelong learning
  4. develop a capacity for self-learning and research in the production of a multimedia project
    • GA5: Lifelong learning
  5. demonstrate skills in project management of a multimedia project.
    • GA2: Creativity
    • GA4: Knowledge of a discipline
    • GA5: Lifelong learning

Prescribed texts

  • No prescribed texts.
Prescribed texts may change in future study periods.

Teaching and assessment

Teaching method
Lecture online 1 hour (12 weeks)
Structured online learning 2 hours  (12 weeks)
Assessment
Participation10%
Project Proposal and Plan40%
Animation Project and Critical Reflection50%
Notice

Intensive offerings may or may not be scheduled in every session. Please refer to the timetable for further details.

Southern Cross University employs different teaching methods within units to provide students with the flexibility to choose the mode of learning that best suits them. SCU academics strive to use the latest approaches and, as a result, the learning modes and materials may change. The most current information regarding a unit will be provided to enrolled students at the beginning of the study session.

Fee information

Domestic

Commonwealth Supported courses
For information regarding Student Contribution Amounts please visit the Student Contribution Amounts.

Fee paying courses
For postgraduate or undergraduate full fee paying courses please check Domestic Postgraduate Fees OR Domestic Undergraduate Fees

International

Please check the international course and fee list to determine the relevant fees.

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