Appropriate design and utilisation of interactivity is a fundamental component of successful multimedia applications. This unit provides students with the knowledge and skills to analyse different types of interactivity in multimedia applications and to apply rapid prototyping methods to develop a highly interactive multimedia application suitable for internet delivery.
Topic 1: User Interfaces and Feedback
Topic 2: Scripts, Classes and Objects
Topic 3: Reusable Code
Topic 4: Grouping
Topic 5: Interacting with Text
Topic 6: Design Specification Documentation
Topic 7: Game Design
Topic 8: Rapid Application Development
Topic 9: Modular Development
Topic 10: Application Control and Customisation
Topic 11: Data Storage and Tracking
Topic 12: Evaluation and Product Presentation
Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.
Learning outcomes and graduate attributes
|On completion of this unit, students should be able to:||GA1||GA2||GA3||GA4||GA5||GA6||GA7|
|1||describe and demonstrate different types of interactivity within interactive multimedia applications||Intellectual rigour||Creativity||Knowledge of a discipline|
|2||identify the different types of user feedback used in educational and game-based multimedia applications||Intellectual rigour||Knowledge of a discipline|
|3||generalise the development of multimedia products across different development environments||Intellectual rigour||Creativity||Knowledge of a discipline|
|4||produce documentation using design tools such as flowcharts, storyboards and pseudocode for complex user interactions||Intellectual rigour||Creativity||Knowledge of a discipline||Communication and social skills|
|5||design and develop a multimedia application that is in accordance with design specifications and documentation and features a variety of appropriate types of interactivity and feedback||Intellectual rigour||Knowledge of a discipline||Communication and social skills|
|6||incorporate appropriate program development strategies and practices, including the development of a variety of prototypes||Intellectual rigour||Knowledge of a discipline||Communication and social skills|
|7||identify and incorporate suitable use of complex user-interactivity in object-oriented programming (OOP) or program-controlled environments.||Creativity||Knowledge of a discipline||Communication and social skills|
- Rozenzweig, G, 2010, Actionscript 3.0 Game Programming University, 2nd edn, Que Publishing, Indianapolis, Indiana. ISBN: 0-7897-4732-4.
Teaching and assessment
|Lecture online 1 hour (10)|
|Exam: closed book||30%|
Papua New Guinea - IBSU Port Moresby
|Structured online learning|
|Exam: closed book||30%|
Commonwealth Supported courses
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