Introduces the basic principles of object-oriented programming using a standard programming language and a learning environment. Students will gain a thorough theoretical and practical understanding of the programming process, including the ability to write and debug programs, stepwise refine code, use object-oriented development, develop appropriate algorithms and write modularised code using methods. Emphasis in the unit is at all times on a sound understanding of the principles involved, with particular attention being paid to worked examples to demonstrate these principles in a clear and straightforward fashion.
History of programming languages and environments
Classes and Objects
Methods and parameters
Types and variables
Constructors and Instantiation
Strings and string processing
Loops and Arrays
Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.
Learning outcomes and graduate attributes
GA1: Intellectual rigour,
GA3: Ethical practice,
GA4: Knowledge of a discipline,
GA5: Lifelong learning,
GA6: Communication and social skills,
GA7: Cultural competence
|On completion of this unit, students should be able to:||GA1||GA2||GA3||GA4||GA5||GA6||GA7|
|1||design, implement, test, and debug simple programs in an object-oriented programming language||Intellectual rigour||Creativity||Knowledge of a discipline|
|2||analyse and explain the behaviour of simple programs involving the fundamental programming constructs ||Intellectual rigour||Knowledge of a discipline|
|3||modify and expand short programs that use standard conditional and iterative control structures and functions||Intellectual rigour||Creativity||Knowledge of a discipline|
|4||describe the mechanics of methods, parameter passing and return types, as well as the issues associated with scoping||Intellectual rigour||Knowledge of a discipline|
|5||create algorithms for solving simple problems||Intellectual rigour||Creativity||Knowledge of a discipline|
|6||use a programming language to implement, test, and debug algorithms for solving simple problems.||Intellectual rigour||Creativity||Knowledge of a discipline|
- Highly recommended if you are very new to programming: Kölling, M, 2016, Introduction to Programming with Greenfoot, 2nd edn, Pearson. ISBN: 013-405429-6.
- Prescribed text information is not currently available.