Availabilities:

2024 unit offering information will be available in November 2023

Unit description

Introduces students to the Digital Technologies content located within the Technologies Learning Area for both Primary and Secondary teachers.  The unit incorporates project-based and problem-based learning approaches to enable students to become familiar with Digital Technologies concepts, and content specified in the Australian and State Curriculum.  Students will cover the various principles and processes from a foundational level through to the development of digital solutions for authentic problems.

Unit content

Module 1 Digital Technologies systems and impacts  
 
Module 2 Collection, analysis and representations of data 
 
Module 3 Needs analysis, the real-world and the user experience  
 
Module 4 Digital solution production- visual coding 
 
Module 5 Digital solution production - general-purpose language 
 
Module 6 Digital solution implementation, testing and evaluation 

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

On completion of this unit, students should be able to:
1interpret, sort and visualise data to define and decompose real-world problems considering functional requirements and economic, environmental, social, technical and usability constraints
2design the user experience of a digital system, generating, evaluating alternative designs and how they meet needs, are innovative, and take account of future risks and sustainability
3design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors
4plan and manage projects that implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language

On completion of this unit, students should be able to:

  1. interpret, sort and visualise data to define and decompose real-world problems considering functional requirements and economic, environmental, social, technical and usability constraints
  2. design the user experience of a digital system, generating, evaluating alternative designs and how they meet needs, are innovative, and take account of future risks and sustainability
  3. design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors
  4. plan and manage projects that implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language

Teaching and assessment

Notice

Intensive offerings may or may not be scheduled in every teaching period. Please refer to the timetable for further details.

Southern Cross University employs different teaching methods within units to provide students with the flexibility to choose the mode of learning that best suits them. SCU academics strive to use the latest approaches and, as a result, the learning modes and materials may change. The most current information regarding a unit will be provided to enrolled students at the beginning of the teaching period.

Fee information

Domestic

Commonwealth Supported courses
For information regarding Student Contribution Amounts please visit the Student Contribution Amounts.

Fee paying courses
For postgraduate or undergraduate full fee paying courses please check Domestic Postgraduate Fees OR Domestic Undergraduate Fees

International

Please check the international course and fee list to determine the relevant fees.

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