Availabilities:

LocationDomesticInternational
Gold CoastSession 1,2,3Session 1,2,3
MelbourneN/ASession 1,2,3
OnlineSession 1,2,3N/A
Papua New Guinea - IBSU Port MoresbyN/ASession 1,2
PerthN/ASession 1,2,3
SydneyN/ASession 1,2,3

Unit description

Requires students to undertake the analysis, design, development, testing and implementation of a group-based computing project using an agile methodology for an industry client. Students will have the opportunity to demonstrate and apply skills learned in their previous core units and their major area of study.  

Unit content

This is an Australian Computer Society (ACS) compliant capstone unit for the Bachelor of Information Technology course. There are no new theory topics introduced for this unit. Students are expected to demonstrate the skills learned throughout their degree and undertake the design, development and implementation of an information technology project using core IT skills and skills specific to their major area of study. The topics of most relevance to achieving the goals of this unit are as follows:

  1. Project management
  2. Feasibility analysis
  3. Systems analysis
  4. Systems design
  5. Systems development
  6. Programming
  7. User training
  8. Report writing
  9. Stakeholder liaison

 

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: Intellectual rigour, GA2: Creativity, GA3: Ethical practice, GA4: Knowledge of a discipline, GA5: Lifelong learning, GA6: Communication and social skills, GA7: Cultural competence
On completion of this unit, students should be able to:GA1GA2GA3GA4GA5GA6GA7
1use agile project management techniques to manage a substantial information technology project relevant to a student's course majorIntellectual rigourKnowledge of a disciplineLifelong learningCommunication and social skills
2apply an agile methodology to the design, development and testing of a computer system or computer applicationIntellectual rigourCreativityKnowledge of a disciplineLifelong learningCommunication and social skills
3develop and document user manuals and user training programsKnowledge of a disciplineCultural competence
4integrate multiple information technologies to achieve a working information systemKnowledge of a discipline
5effectively communicate with all stakeholders during all stages of system development using verbal, writing, collaboration software and formal presentationsIntellectual rigourEthical practiceCommunication and social skillsCultural competence

On completion of this unit, students should be able to:

  1. use agile project management techniques to manage a substantial information technology project relevant to a student's course major
    • GA1: Intellectual rigour
    • GA4: Knowledge of a discipline
    • GA5: Lifelong learning
    • GA6: Communication and social skills
  2. apply an agile methodology to the design, development and testing of a computer system or computer application
    • GA1: Intellectual rigour
    • GA2: Creativity
    • GA4: Knowledge of a discipline
    • GA5: Lifelong learning
    • GA6: Communication and social skills
  3. develop and document user manuals and user training programs
    • GA4: Knowledge of a discipline
    • GA7: Cultural competence
  4. integrate multiple information technologies to achieve a working information system
    • GA4: Knowledge of a discipline
  5. effectively communicate with all stakeholders during all stages of system development using verbal, writing, collaboration software and formal presentations
    • GA1: Intellectual rigour
    • GA3: Ethical practice
    • GA6: Communication and social skills
    • GA7: Cultural competence

Prescribed texts

  • No prescribed texts.

  • No prescribed texts.

  • Prescribed text information is not currently available.
Prescribed texts may change in future study periods.

Teaching and assessment

Teaching method
Lecture online 1.5 hours (weekly)
Tutorial on-site 1.5 hours (weekly)
Self-directed project N/A (N/A)
Seminar 7 hours (Week 14)
Tutorial on-site 1.5 hours (weekly)
Assessment
Project proposal10%
Iteration 1 Product15%
Iteration 2 Product15%
Iteration 3 Product25%
Project Closure10%
Presentation10%
Reflective writing5%
Project Management10%

Teaching method
Lecture online 1.5 hours (weekly)
Tutorial on-site 1.5 hours (weekly)
Self-directed project N/A (N/A)
Seminar 7 hours (Week 14)
Tutorial on-site 1.5 hours (weekly)
Assessment
Project proposal10%
Iteration 1 Product15%
Iteration 2 Product15%
Iteration 3 Product25%
Project Closure10%
Presentation10%
Reflective writing5%
Project Management10%

Teaching method
Lecture online 1.5 hours (weekly)
Supervision 3 hours (weekly)
Self-directed project N/A (N/A)
Structured online learning 7 hours (Week 14)
Assessment
Project proposal10%
Iteration 1 Product15%
Iteration 2 Product15%
Iteration 3 Product25%
Project Closure10%
Presentation10%
Reflective writing5%
Project Management10%

Teaching method
Lecture on-site 1.5 hours (weekly)
Tutorial on-site 1.5 hours (weekly)
Self-directed project N/A (N/A)
Seminar 7 hours (Week 14)
Tutorial on-site 1.5 hours (weekly)
Assessment
Project proposal10%
Iteration 1 Product15%
Iteration 2 Product15%
Iteration 3 Product25%
Project Closure10%
Presentation10%
Reflective writing5%
Project Management10%

Teaching method
Lecture online 1.5 hours (weekly)
Tutorial on-site 1.5 hours (weekly)
Self-directed project N/A (N/A)
Seminar 7 hours (Week 14)
Tutorial on-site 1.5 hours (weekly)
Assessment
Project proposal10%
Iteration 1 Product15%
Iteration 2 Product15%
Iteration 3 Product25%
Project Closure10%
Presentation10%
Reflective writing5%
Project Management10%

Teaching method
Lecture online 1.5 hours (weekly)
Tutorial on-site 1.5 hours (weekly)
Self-directed project N/A (N/A)
Seminar 7 hours (Week 14)
Tutorial on-site 1.5 hours (weekly)
Assessment
Project proposal10%
Iteration 1 Product15%
Iteration 2 Product15%
Iteration 3 Product25%
Project Closure10%
Presentation10%
Reflective writing5%
Project Management10%
Notice

Intensive offerings may or may not be scheduled in every session. Please refer to the timetable for further details.

Southern Cross University employs different teaching methods within units to provide students with the flexibility to choose the mode of learning that best suits them. SCU academics strive to use the latest approaches and, as a result, the learning modes and materials may change. The most current information regarding a unit will be provided to enrolled students at the beginning of the study session.

Fee information

Domestic

Commonwealth Supported courses
For information regarding Student Contribution Amounts please visit the Student Contribution Amounts.
Commencing 2020 Commonwealth Supported only. Student contribution band: 2

Fee paying courses
For POSTGRADUATE or UNDERGRADUATE full fee paying courses please check Domestic Postgraduate Fees OR Domestic Undergraduate Fees

International

Please check the international course and fee list to determine the relevant fees.

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