Availabilities:

LocationDomesticInternational
Gold Coast
Online

Unit description

Guides students through essential steps and processes in developing mixed reality immersive experience for desktop, mobile, and browser-based applications. Students will explore the state-of-the-art Virtual Reality and Augmented Reality technologies including Microsoft HoloLens, Windows Mixed Reality and Gear VR as well as the development environments, programming tools, and techniques.

Unit content

Topic 1: Virtual Reality, Augmented Reality, Mixed Reality and Immersive Interaction

Topic 2: Environment for Immersive Interaction Development

Topic 3: Setup virtual world and its physics

Topic 4: Models, objects and interaction

Topic 5: Lightning and materials

Topic 6: Gesture and voice control

Topic 7: Stereo vision and immersive video contents

Topic 8: Interaction with physical world in augmented reality

Topic 9: Case study: design immersive experience with Windows Mixed Reality gear

Topic 10: Case study: design immersive experience with Microsoft HoloLens

Topic 11: Case study: design immersive experience with GearVR

Topic 12: Best practices in immersive interaction design

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

GA1: Intellectual rigour, GA2: Creativity, GA3: Ethical practice, GA4: Knowledge of a discipline, GA5: Lifelong learning, GA6: Communication and social skills, GA7: Cultural competence
On completion of this unit, students should be able to:GA1GA2GA3GA4GA5GA6GA7
1discuss challenges and solutions in designing immersive interaction applications for different operating environments Knowledge of a discipline
2gather requirements and prepare the development environment for developing immersive interaction applications Knowledge of a discipline
3analyse and select appropriate immersive interaction technologies and platforms for maximising the user experience CreativityKnowledge of a discipline
4design and develop immersive interaction applications using state-of-the-art Virtual Reality (VR) and Augmented Reality (AR) technologies. CreativityEthical practiceKnowledge of a discipline

On completion of this unit, students should be able to:

  1. discuss challenges and solutions in designing immersive interaction applications for different operating environments
    • GA4: Knowledge of a discipline
  2. gather requirements and prepare the development environment for developing immersive interaction applications
    • GA4: Knowledge of a discipline
  3. analyse and select appropriate immersive interaction technologies and platforms for maximising the user experience
    • GA2: Creativity
    • GA4: Knowledge of a discipline
  4. design and develop immersive interaction applications using state-of-the-art Virtual Reality (VR) and Augmented Reality (AR) technologies.
    • GA2: Creativity
    • GA3: Ethical practice
    • GA4: Knowledge of a discipline

Prescribed texts

  • Prescribed text information is not currently available.

  • Parisi, T, 2015, Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile.
Prescribed texts may change in future study periods.

Teaching and assessment

Teaching method
Lecture online 1 hour (12 weeks)
Workshop online 2 hours (12 weeks)
Assessment
Critical analysis of immersive interaction design20%
Assignment (Requirement engineering)30%
Assignment (Design and Implementation)50%

Teaching method
Lecture online 1 hour (12 weeks)
Workshop online 2 hours (12 weeks)
Assessment
Critical analysis of immersive interaction design20%
Assignment (Requirement engineering)30%
Assignment (Design and Implementation)50%
Notice

Intensive offerings may or may not be scheduled in every session. Please refer to the timetable for further details.

Southern Cross University employs different teaching methods within units to provide students with the flexibility to choose the mode of learning that best suits them. SCU academics strive to use the latest approaches and, as a result, the learning modes and materials may change. The most current information regarding a unit will be provided to enrolled students at the beginning of the study session.

Fee information

Domestic

Commonwealth Supported courses
For information regarding Student Contribution Amounts please visit the Student Contribution Amounts.
Commencing 2020 Commonwealth Supported only. Student contribution band: 2

Fee paying courses
For POSTGRADUATE or UNDERGRADUATE full fee paying courses please check Domestic Postgraduate Fees OR Domestic Undergraduate Fees

International

Please check the international course and fee list to determine the relevant fees.

+