|Gold Coast||Session 1,2||Session 1,2|
Guides students through essential steps and processes in developing mixed reality immersive experience for desktop, mobile, and browser-based applications. Students will explore the state-of-the-art Virtual Reality and Augmented Reality technologies including Microsoft HoloLens, Windows Mixed Reality and Gear VR as well as the development environments, programming tools, and techniques.
Topic 1: Virtual Reality, Augmented Reality, Mixed Reality and Immersive Interaction
Topic 2: Environment for Immersive Interaction Development
Topic 3: Setup virtual world and its physics
Topic 4: Models, objects and interaction
Topic 5: Lightning and materials
Topic 6: Gesture and voice control
Topic 7: Stereo vision and immersive video contents
Topic 8: Interaction with physical world in augmented reality
Topic 9: Case study: design immersive experience with Windows Mixed Reality gear
Topic 10: Case study: design immersive experience with Microsoft HoloLens
Topic 11: Case study: design immersive experience with GearVR
Topic 12: Best practices in immersive interaction design
Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.
Learning outcomes and graduate attributes
|On completion of this unit, students should be able to:||GA1||GA2||GA3||GA4||GA5||GA6||GA7|
|1||discuss challenges and solutions in designing immersive interaction applications for different operating environments||Knowledge of a discipline|
|2||gather requirements and prepare the development environment for developing immersive interaction applications||Knowledge of a discipline|
|3||analyse and select appropriate immersive interaction technologies and platforms for maximising the user experience||Creativity||Knowledge of a discipline|
|4||design and develop immersive interaction applications using state-of-the-art Virtual Reality (VR) and Augmented Reality (AR) technologies.||Creativity||Ethical practice||Knowledge of a discipline|
- Parisi, T, 2015, Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile.
- Prescribed text information is not currently available.
Teaching and assessment
Commonwealth Supported courses
For information regarding Student Contribution Amounts please visit the Student Contribution Amounts.
Commencing 2020 Commonwealth Supported only. Student contribution band: 2
Please check the international course and fee list to determine the relevant fees.