Availabilities:

LocationDomesticInternational
China - Guangxi USTN/A
Coomera
Gold Coast
Term1,3,5
Term1,3,5
Melbourne
Term1,3,5
Term1,3,5
Online
Term1,3,5
N/A
Papua New Guinea - IBSU Port MoresbyN/A
Term1,3
Perth
Term1,3,5
Term1,3,5
Sydney
Term1,3,5
Term1,3,5

Unit description

Requires students to undertake the first part of the analysis, design, development, testing and implementation of a team-based computing project using an agile methodology for an industry client. Students will have the opportunity to demonstrate and apply skills learned in their previous core units and their major area of study.  

Unit content

This is an Australian Computer Society (ACS) compliant capstone unit for the Bachelor of Information Technology course. There are no new theory topics introduced for this unit. Students are expected to demonstrate the skills learned throughout their degree and undertake the design, development and implementation of an information technology project using core IT skills and skills specific to their major area of study. The topics of most relevance to achieving the goals of this unit are as follows:

  1. Project selection and project proposal
  2. User stories and Atlassian software
  3. Agile and Project Management with Jira
  4. Acceptance testing and client design sessions
  5. Student defined project
  6. Client input

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

On completion of this unit, students should be able to:
1use teamwork to analyse and understand user requirements and assess appropriate technologies to design a suitable technology solution
2use agile project management techniques to manage a substantial information technology project relevant to a student's course major
3apply an agile methodology to work within a team to design, develop and test a computer system, computer application or technology solution
4effectively communicate with all stakeholders during all stages of system development verbally, in writing, using collaboration software and via formal presentations

On completion of this unit, students should be able to:

  1. use teamwork to analyse and understand user requirements and assess appropriate technologies to design a suitable technology solution
  2. use agile project management techniques to manage a substantial information technology project relevant to a student's course major
  3. apply an agile methodology to work within a team to design, develop and test a computer system, computer application or technology solution
  4. effectively communicate with all stakeholders during all stages of system development verbally, in writing, using collaboration software and via formal presentations

Prescribed Learning Resources

Prescribed Texts
  • Prescribed text information is not currently available.
Prescribed Resources/Equipment
  • Prescribed resources/equipment information is not currently available.

Prescribed Texts
  • Prescribed text information is not currently available.
Prescribed Resources/Equipment
  • Prescribed resources/equipment information is not currently available.

Prescribed Texts
  • Prescribed text information is not currently available.
Prescribed Resources/Equipment
  • Prescribed resources/equipment information is not currently available.
Prescribed Learning Resources may change in future Teaching Periods

Teaching and assessment

Teaching method
Tutorial 3 hours (weekly)
Workshop 1.5 hours (weekly)
Assessment
Project proposal40%
Iteration 1 Product60%

Teaching method
Tutorial 3 hours (weekly)
Workshop 1.5 hours (weekly)
Assessment
Project proposal40%
Iteration 1 Product60%

Teaching method
Tutorial 3 hours (weekly)
Workshop 1.5 hours (weekly)
Assessment
Project proposal40%
Iteration 1 Product60%

Teaching method
Tutorial 3 hours (weekly)
Workshop 1.5 hours (weekly)
Assessment
Project proposal40%
Iteration 1 Product60%

Teaching method
Tutorial 3 hours (weekly)
Workshop 1.5 hours (weekly)
Assessment
Project proposal40%
Iteration 1 Product60%

Teaching method
Tutorial 3 hours (weekly)
Workshop 1.5 hours (weekly)
Assessment
Project proposal40%
Iteration 1 Product60%

Teaching method
Tutorial 3 hours (weekly)
Workshop 1.5 hours (weekly)
Assessment
Project proposal40%
Iteration 1 Product60%

Teaching method
Tutorial 3 hours (weekly)
Workshop 1.5 hours (weekly)
Assessment
Project proposal40%
Iteration 1 Product60%
Notice

Intensive offerings may or may not be scheduled in every teaching period. Please refer to the timetable for further details.

Southern Cross University employs different teaching methods within units to provide students with the flexibility to choose the mode of learning that best suits them. SCU academics strive to use the latest approaches and, as a result, the learning modes and materials may change. The most current information regarding a unit will be provided to enrolled students at the beginning of the teaching period.

Fee information

Domestic

Commonwealth Supported courses
For information regarding Student Contribution Amounts please visit the Student Contribution Amounts.

Fee paying courses
For postgraduate or undergraduate full fee paying courses please check Domestic Postgraduate Fees OR Domestic Undergraduate Fees

International

Please check the international course and fee list to determine the relevant fees.

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