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LocationDomesticInternational
Gold Coast
MelbourneN/A
PerthN/A
SydneyN/A

Unit description

Guides students through essential processes in designing and developing immersive interactive applications for different operating environments using virtual, augmented, and mixed reality technologies. The unit equips students with knowledge and skills to select and utilise appropriate immersive interactive technologies and platforms to maximise the user experience.

Unit content

Module 1. Introduction to immersive technologies
Module 2. Setup and elements of immersive environments
Module 3. Immersive interactions and feedback  
Module 4. Case study - Augmented Reality
Module 5. Case study - Virtual Reality
Module 6. Case study - Mixed Reality

Learning outcomes

Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.

On completion of this unit, students should be able to:
1discuss challenges and solutions in designing immersive interaction applications for different operating environments.
2investigate requirements and prepare the development environment for developing immersive interaction applications.
3evaluate and select appropriate immersive interaction technologies and platforms for maximising the user experience.
4design and develop immersive interactive applications in a team-based environment using appropriate immersive interactive technologies.

On completion of this unit, students should be able to:

  1. discuss challenges and solutions in designing immersive interaction applications for different operating environments.
  2. investigate requirements and prepare the development environment for developing immersive interaction applications.
  3. evaluate and select appropriate immersive interaction technologies and platforms for maximising the user experience.
  4. design and develop immersive interactive applications in a team-based environment using appropriate immersive interactive technologies.

Prescribed Learning Resources

Prescribed Texts
  • No prescribed texts.
Prescribed Resources/Equipment
  • No prescribed resources/equipment.
Prescribed Learning Resources may change in future Teaching Periods

Teaching and assessment

Teaching method
Workshop 1 hour (Weekly)
Tutorial 2 hours (Weekly)
Assessment
Report20%
Project30%
Project50%

Teaching method
Workshop 1 hour (Weekly)
Tutorial 2 hour (Weekly)
Assessment
Report20%
Project30%
Project50%

Teaching method
Workshop 1 hour (Weekly)
Tutorial 2 hours (Weekly)
Assessment
Report20%
Project30%
Project50%

Teaching method
Workshop 1 hour (Weekly)
Tutorial 2 hours (Weekly)
Assessment
Report20%
Project30%
Project50%
Notice

Intensive offerings may or may not be scheduled in every teaching period. Please refer to the timetable for further details.

Southern Cross University employs different teaching methods within units to provide students with the flexibility to choose the mode of learning that best suits them. SCU academics strive to use the latest approaches and, as a result, the learning modes and materials may change. The most current information regarding a unit will be provided to enrolled students at the beginning of the teaching period.

Fee information

Domestic

Commonwealth Supported courses
For information regarding Student Contribution Amounts please visit the Student Contribution Amounts.

Fee paying courses
For postgraduate or undergraduate full fee paying courses please check Domestic Postgraduate Fees OR Domestic Undergraduate Fees

International

Please check the international course and fee list to determine the relevant fees.

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