|Lismore||Session 2||Session 2|
Examines image-sound relations across a range of screen based contexts, focusing on film music and sound design, live audio visual performance, and interactive game environments. Students analyse and create music/sound works that accompany image tracks.
- Screen sound categories
- Analysis of screen sound and music
- Film music composition processes – concept development, spotting, technical processes
- Functions of film music
- Use of songs in film
- Sound design: foley, effects, location recording
- Live AV – styles and genres, processes and techniques
- Game sound and virtual worlds
Unit Learning Outcomes express learning achievement in terms of what a student should know, understand and be able to do on completion of a unit. These outcomes are aligned with the graduate attributes. The unit learning outcomes and graduate attributes are also the basis of evaluating prior learning.
Learning outcomes and graduate attributes
|On completion of this unit, students should be able to:||GA1||GA2||GA3||GA4||GA5||GA6||GA7|
|1||Understand and apply screen sound theory to a variety of screen based media contexts.||Intellectual rigour||Communication and social skills|
|2||Create and present sound/music tracks to accompany given image tracks.||Creativity||Communication and social skills|
|3||Demonstrate advanced level technical skills in relation to the creation of sound/music tracks to accompany image tracks.||Intellectual rigour||Communication and social skills|
|4||Evaluate and reflect on creative practice outcomes and processes in relation to advance level practices.||Intellectual rigour||Creativity||Communication and social skills|
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Teaching and assessment
Commonwealth Supported courses
For information regarding Student Contribution Amounts please visit the Student Contribution Amounts.
Commencing 2020 Commonwealth Supported only. Student contribution band: 1
Please check the international course and fee list to determine the relevant fees.